Bulletin of Surveying and Mapping ›› 2025, Vol. 0 ›› Issue (11): 99-103.doi: 10.13474/j.cnki.11-2246.2025.1115

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Robot dense RGB-D SLAM algorithm based on 3D Gaussian primitive scene representation

ZHANG Guo1, WEI Ling1, HE Shengxi2,3   

  1. 1. Intelligent Manufacturing and Robotics College of Chongqing Science Techence Innovation Vocational College, Chongqing 402160, China;
    2. State Key Laboratory of Mechanical Transmission, Chongqing University, Chongqing 400044, China;
    3. Chongqing Changan Automobile Co., Ltd., Chongqing 400023, China
  • Received:2024-12-31 Published:2025-12-04

Abstract: Dense simultaneous localization and mapping is a crucial technology in robotics.Recent research on 3D Gaussian splatting has demonstrated that high-quality scene reconstruction and real-time rendering can be achieved using multiple cameras in different poses.Against this backdrop,this paper introduces 3D Gaussian splatting into SLAM,representing the scene using 3D Gaussian primitives and implementing a dense visual SLAM algorithm using RGB-D cameras.This algorithm overcomes the limitations of previous radiance field-based representations,particularly in terms of fast rendering and optimization,the ability to recognize previously mapped regions,and structured map expansion by adding more Gaussians.Extensive experimental results demonstrate that the proposed dense RGB-D SLAM algorithm improves performance by up to 2 times compared to existing methods in terms of camera pose estimation,map construction,and new view synthesis.

Key words: SLAM, 3D Gaussian splatting, localization, mapping, robot

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