Bulletin of Surveying and Mapping ›› 2025, Vol. 0 ›› Issue (1): 170-174.doi: 10.13474/j.cnki.11-2246.2025.0129

Previous Articles     Next Articles

A cross-platform synchronous matching and positioning algorithm for GIS 3D engine and gaming engine

LUO Qisi, WANG Xiangfei, LUO Yadan   

  1. Map Institute of Guangxi Zhuang Autonomous Region, Nanning 530023, China
  • Received:2024-04-29 Published:2025-02-09

Abstract: In some application scenarios, there is a need for concurrent utilization of both GIS 3D engines and gaming engines. This paper proposes a cross-platform synchronous matching positioning algorithm. The aim is to achieve flexible configuration of suitable 3D engines according to different visual scale 3D visualization requirements, through adjusting the synchronous expression of the scene. This also resolves issues such as inaccurate positioning and discontinuous experience during scene switching under different 3D engines. This algorithm has been successfully applied in practical cases, providing a convenient solution for the effective integration and complementary advantages of GIS 3D engines and game engines.

Key words: GIS 3D engine, game engine, synchronous matching and localization, seamless scene switching, 3D engine integration

CLC Number: