测绘通报 ›› 2026, Vol. 0 ›› Issue (7): 96-103,129.doi: 10.13474/j.cnki.11-2246.2026.0714

• 学术研究 • 上一篇    下一篇

基于三维高斯溅射不确定性的复杂建筑重建优化

李游1, 陈聪1, 汤圣君2, 李汭1, 郭仁忠2   

  1. 1. 人工智能与数字经济广东省实验室(深圳), 广东 深圳 518107;
    2. 深圳大学建筑与城市规划学院智慧城市研究院, 广东 深圳 518060
  • 收稿日期:2025-11-18 发布日期:2026-08-15
  • 通讯作者: 郭仁忠。E-mail:guorz@szu.edu.cn
  • 作者简介:李游(1988—),男,博士,副研究员,研究方向为城市三维重建。E-mail:liyou@gml.ac.cn
  • 基金资助:
    广东省自然科学基金(2023A1515010717;2024A1515030061);国家自然科学基金(41901329;42471442);国家重点研发计划(2022YFC3800602)

Uncertainty-aware optimization for complex building reconstruction via 3D Gaussian splatting

Li You1, Chen Cong1, Tang Shengjun2, Li Rui1, Guo Renzhong2   

  1. 1. Guangdong Laboratory of Artificial Intelligence and Digital Economy (SZ), Shenzhen 518107, China;
    2. Research Institute for Smart Cities, School of Architecture and Urban Planning, Shenzhen University, Shenzhen 518060, China
  • Received:2025-11-18 Published:2026-08-15

摘要: [目的] 三维高斯溅射(3DGS)技术为高效、高逼真三维重建提供了新范式。在资源受限条件下,通过规划有限的视角进行补充采样,是缓解三维场景不确定性、提升其重建质量的有效手段。然而,当前研究还存在缺乏全局场景信息引导和不确定性估计局限于单一视角等问题,导致全局批量视角规划受限,限制了在其大范围自动数据采集与重建中的应用。[方法] 本文针对3DGS引入费舍尔信息,构建一种结合颜色与深度渲染梯度的场景不确定性建模方法,实现场景级不确定性估计;设计全局不确定性引导的批量视角规划策略,单次实现大范围场景的高效全局视角规划。[结果] 针对若干典型不同建筑场景的试验表明,本文提出的不确定性引导的批量视角规划方法在减少数据采集量、提升建筑重建完整性和效率方面具有显著优势。[结论] 本文实现了以最小的资源投入实现重建质量的最大化提升,提高了资源受限情况下大规模场景高逼真重建的效率,为实时环境感知与数字孪生等应用提供了技术支撑。

关键词: 三维重建, 不确定性, 三维高斯溅射, 费舍尔信息, 视图规划

Abstract: [Purposes] 3D Gaussian splatting (3DGS)has emerged as a new paradigm for efficient and photorealistic 3D reconstruction.Under resource-constrained conditions,planning a limited number of supplementary viewpoints is an effective way to mitigate scene uncertainty and improve reconstruction quality.However,existing studies lack global scene guidance and often restrict uncertainty estimation to single-view observations,which limits global batch view planning and constrains its applicability in large-scale automated data acquisition and reconstruction. [Methods] To address these challenges,this paper introduces Fisher information into 3D Gaussian splatting and develops a scene-level uncertainty modeling approach that combines color and depth rendering gradients for comprehensive uncertainty estimation.A globally uncertainty-guided batch view planning strategy is then proposed to achieve efficient large-scale viewpoint optimization in a single step. [Findings] Experiments on several representative architectural scenes demonstrate that the proposed method significantly reduces data acquisition requirements while improving reconstruction completeness and efficiency,maximizing reconstruction quality with minimal resource consumption. [Conclusions] This approach enhances large-scale,high-fidelity 3D reconstruction under resource constraints and provides technical support for real-time environmental perception and digital twin applications.

Key words: 3D reconstruction, uncertainty, 3D Gaussian splatting, Fisher information, view planning

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